Audio Engineer & Composer — Mobile Games

Dylan Pringle
Music

I score, sound-design, and implement the audio for mobile games — written, recorded, and mixed in a home studio, shipped to millions of players.

Featured Project

Hatch Dragons

I composed the score and designed the full sound of Hatch Dragons — from the hatching chime players hear thousands of times to the adaptive music layers that shift with every stage of the game.

The game went on to rank #1 in the U.S., and the audio direction was recognized with a Gold NYX Award for Audio Design.

№ 1
Top Grossing, U.S.
Gold
NYX Awards — Audio Design
Hatch Dragons — Main Theme
Original Score · Dylan Pringle
0:00Drop in your track to make this live2:41
Selected Work

Discography

Scores, sound design, and implementation across the mobile titles I've worked on.

Score · Sound Design

Hatch Dragons

Full original score and sound design. #1 in the U.S. · Gold, NYX Awards.

Sound Design

[Game Title]

Add a line here about your role — score, SFX, or implementation work.

Score

[Game Title]

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Implementation

[Game Title]

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These cards are placeholders — swap in your real games, one-line descriptions, and audio files. The play buttons currently animate the waveform for preview; wire up an <audio> element once your tracks are ready.
Recognition

Awards

NYX Game Awards 2026 Gold Winner badge

Gold Award — Audio Design

NYX Game Awards 2026 · Hatch Dragons

Awarded for the full audio direction on Hatch Dragons, spanning original score, sound design, character voice work, and adaptive implementation — judged by a jury of 200+ industry experts from studios including Riot Games and Nexon.

Grand Winner — Mobile Cozy Gold — Art Direction Gold — Simulation
Beyond the Games

More from the studio

Game audio is the day job — the rest of the practice runs alongside it: voicing characters, producing local artists, and releasing original music independently.

Voice Acting

Character voices

Beyond scoring Hatch Dragons, I voiced its mythical inhabitants — building a series of otherworldly, unique vocalisations for the game's creatures, recorded and designed entirely in the home studio.

Voice reel — drop a video in here
Production & Mentoring

Recording local artists

In my spare time I record, produce, and mentor local musicians — helping them shape and release their own work, and passing on what running a studio and shipping records has taught me.

Session footage — drop a video in here
Independent Music

Dylan Pringle Music

Outside of games, original music goes out under my own name — exploring melancholia, nostalgia, and serenity. The catalogue is closing in on 1,000 monthly listeners, with streams climbing 60–70 a day.

Track — drop an audio file in here
Behind the Sound

The studio

Everything is written, recorded, and mixed from a home studio — from first sketch to the final implementation-ready stems that go into the game engine.

Add a paragraph here about your setup, workflow, or the tools you reach for most — it's what makes this page sound like you.